Job Description
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https://www.linkedin.com/jobs/view/4265954683
This role is for those eager to learn the fundamentals of game design and the full game development process. They'll build essential skills and knowledge, then apply them to support real design tasks on live projects — all while leveling up their careers
- Study game design foundation
- Study original designs of a wide range of game genres.
- Analyzing existing games, design concepts, fun factors, control, and more
- Be trained in a real project & understand the general game-making process, and support the main GD of the project on minor tasks.
- Contributing to design discussions and decisions.
- Under the supervision of the project game designer, create/maintain game design documents (GDD) related to new minor game features or improvements for existing game features and game contents (missions, quests, levels, etc).
- Under the supervision of the project game designer, learn and fix design-related bugs via in-house tools.
- Playtesting the existing game with the team.
- Currently pursuing a degree in a related field (game design/development, Information technology, Multimedia, Art, Computer Application, Product Design)
- Demonstrated ability to create full games, game entities, and balance complex systems.
- Extensive knowledge of video games, game genres, player types, and what makes games enjoyable.
- Extensive knowledge about the Gameloft games.
- Open-minded and Flexible in adapting to change.
- Fast and focused learner.
- Good at verbal and written communication in English.
- Great teamwork, strong commitment, easy to adapt to a new environment, and willing to handle pressure.
Will be a plus
- Understanding of the video game markets.
- A popular game Engine like Unity, Unreal.
- Sketching, artistic.
- The basics of programming